⚙️Configuration
A clear overview of all the available configurations for the Ammunation Heist!
Here you will find everything that you need to configure in order for the heist to run perfectly. Read through the comments in file carefully to fully understand what you need to change and what not to!
Config File
Ammunation = {
Main = {
Debug = false,
-- Language that resource will be translated to.
-- You can always add new translations. Check out our guide for it!
Language = "en",
Framework = 'qb', -- 'qb', 'esx' or 'standalone'
-- Target and progressbar can be custom besides these two options.
-- You will have to add it client/client.utils.lua
Target = "ox", -- 'ox' or 'qb'
ProgressBar = "qb", -- 'ox' or 'qb'
GroupsSystem = "bd" -- 'bd' or 'custom'
},
Misc = {
CopsRequiredPerRobbery = 10,
TimeBetweenWaves = 1, -- In minutes
},
JobData = {
EnablePed = true,
Ped = "a_f_o_soucent_02",
Coords = vector4(1049.54, -2427.95, 30.30, 87.92),
MaxJobsAtOnce = 1, -- Recommended to leave at 1 as it is a massive server event
-- 60 minutes after starting the heist if its not completed it will finish and another group can start it
JobTime = 60, -- In minutes
},
-- We recommend to leave this item to grinder as it add realism to the whole thing
RequiredItems = {
["Containers"] = {
Item = "grinder",
Amount = 1, -- Leave 1
RemoveItem = true,
},
},
LootBoxRewards = {
[1] = {
Name = "WEAPON_P30L",
MinAmount = 1,
MaxAmount = 3,
Chance = 70
},
[2] = {
Name = "WEAPON_TEC9S",
MinAmount = 1,
MaxAmount = 1,
Chance = 50
},
[3] = {
Name = "ap_pistol_body",
MinAmount = 1,
MaxAmount = 3,
Chance = 70
},
[4] = {
Name = "weapon_snspistol",
MinAmount = 2,
MaxAmount = 2,
Chance = 100
},
[5] = {
Name = "armor",
MinAmount = 10,
MaxAmount = 10,
Chance = 100
},
[6] = {
Name = "at_clip_drum_pistol",
MinAmount = 1,
MaxAmount = 1,
Chance = 100
},
},
-- Don't touch here
Containers = {
["tr_prop_tr_container_01a"] = {
Prop = "tr_prop_tr_container_01a",
Code = "S8B5",
},
["tr_prop_tr_container_01b"] = {
Prop = "tr_prop_tr_container_01b",
Code = "S9F1",
},
["tr_prop_tr_container_01c"] = {
Prop = "tr_prop_tr_container_01c",
Code = "9C0B",
},
["tr_prop_tr_container_01e"] = {
Prop = "tr_prop_tr_container_01e",
Code = "9J3B",
},
["tr_prop_tr_container_01f"] = {
Prop = "tr_prop_tr_container_01f",
Code = "B09W",
},
["tr_prop_tr_container_01g"] = {
Prop = "tr_prop_tr_container_01g",
Code = "0B06",
},
["tr_prop_tr_container_01h"] = {
Prop = "tr_prop_tr_container_01h",
Code = "8E7T",
},
["tr_prop_tr_container_01i"] = {
Prop = "tr_prop_tr_container_01i",
Code = "S92H",
},
},
-- Weapons that the NPC's will be with
Weapons = {
"WEAPON_PISTOL",
"WEAPON_COMBATPISTOL",
"WEAPON_PISTOL50",
"WEAPON_SNSPISTOL",
"WEAPON_HEAVYPISTOL",
"WEAPON_VINTAGEPISTOL",
"WEAPON_PISTOL_MK2",
"WEAPON_SNSPISTOL_MK2",
},
-- Different locations for the heist
Locations = {
[1] = {
Containers = {
[1] = { Coords = vector4(634.30, -2967.58, 6.05, 89.33), LootBoxCoords = vector4(633.46, -2967.58, 6.43, 89.33), Lock = { Coords = vector3(636.1449, -2967.5596, 6.2405) }, IsBusy = false, IsDone = false },
[2] = { Coords = vector4(634.11, -2963.78, 6.05, 89.33), LootBoxCoords = vector4(633.22, -2963.70, 6.43, 89.33), Lock = { Coords = vector3(635.941, -2963.7681, 6.2469) }, IsBusy = false, IsDone = false },
[3] = { Coords = vector4(641.15, -2963.98, 6.05, 269.47), LootBoxCoords = vector4(642.13, -2963.96, 6.43, 269.47), Lock = { Coords = vector3(639.3052, -2964.0039, 6.23) }, IsBusy = false, IsDone = false },
[4] = { Coords = vector4(641.25, -2967.68, 6.05, 269.47), LootBoxCoords = vector4(642.20, -2967.70, 6.43, 269.47), Lock = { Coords = vector3(639.4216, -2967.6943, 6.2469) }, IsBusy = false, IsDone = false },
},
LootBox = {},
Waves = {
[1] = {
Direction = "South",
Coords = vector4(639.14, -2994.85, 6.04, 6.98),
IsKilled = false,
Peds = {
[1] = { Model = "s_m_m_security_01", Coords = vector4(656.23, -2992.59, 6.13, 36.31) },
[2] = { Model = "s_m_m_security_01", Coords = vector4(628.26, -3005.28, 6.05, 339.06) },
[3] = { Model = "s_m_m_security_01", Coords = vector4(617.71, -2992.40, 6.05, 357.35) },
[4] = { Model = "s_m_m_security_01", Coords = vector4(629.00, -2994.92, 6.05, 346.48) },
[5] = { Model = "s_m_m_security_01", Coords = vector4(635.84, -2979.05, 6.05, 347.24) },
[6] = { Model = "s_m_m_security_01", Coords = vector4(656.23, -2992.59, 6.13, 36.31) },
[7] = { Model = "s_m_m_security_01", Coords = vector4(628.26, -3005.28, 6.05, 339.06) },
[8] = { Model = "s_m_m_security_01", Coords = vector4(617.71, -2992.40, 6.05, 357.35) },
[9] = { Model = "s_m_m_security_01", Coords = vector4(629.00, -2994.92, 6.05, 346.48) },
[10] = { Model = "s_m_m_security_01", Coords = vector4(635.84, -2979.05, 6.05, 347.24) },
}
},
[2] = {
Direction = "East",
Coords = vector4(670.93, -2958.61, 6.05, 104.27),
IsKilled = false,
Peds = {
[1] = { Model = "s_m_m_security_01", Coords = vector4(675.99, -2949.87, 6.07, 111.30) },
[2] = { Model = "s_m_m_security_01", Coords = vector4(669.52, -2969.50, 6.05, 71.94) },
[3] = { Model = "s_m_m_security_01", Coords = vector4(667.83, -2942.29, 6.05, 122.64) },
[4] = { Model = "s_m_m_security_01", Coords = vector4(657.15, -2956.42, 6.05, 110.30) },
[5] = { Model = "s_m_m_security_01", Coords = vector4(651.46, -2965.63, 6.05, 75.35) },
[6] = { Model = "s_m_m_security_01", Coords = vector4(675.99, -2949.87, 6.07, 111.30) },
[7] = { Model = "s_m_m_security_01", Coords = vector4(669.52, -2969.50, 6.05, 71.94) },
[8] = { Model = "s_m_m_security_01", Coords = vector4(667.83, -2942.29, 6.05, 122.64) },
[9] = { Model = "s_m_m_security_01", Coords = vector4(657.15, -2956.42, 6.05, 110.30) },
[10] = { Model = "s_m_m_security_01", Coords = vector4(651.46, -2965.63, 6.05, 75.35) },
[11] = { Model = "s_m_m_security_01", Coords = vector4(675.99, -2949.87, 6.07, 111.30) },
[12] = { Model = "s_m_m_security_01", Coords = vector4(669.52, -2969.50, 6.05, 71.94) },
[13] = { Model = "s_m_m_security_01", Coords = vector4(667.83, -2942.29, 6.05, 122.64) },
[14] = { Model = "s_m_m_security_01", Coords = vector4(657.15, -2956.42, 6.05, 110.30) },
[15] = { Model = "s_m_m_security_01", Coords = vector4(651.46, -2965.63, 6.05, 75.35) },
}
},
[3] = {
Direction = "West",
Coords = vector4(593.22, -2973.85, 6.05, 273.95),
IsKilled = false,
Peds = {
[1] = { Model = "s_m_m_security_01", Coords = vector4(593.22, -2973.85, 6.05, 273.95) },
[2] = { Model = "s_m_m_security_01", Coords = vector4(597.65, -2952.27, 6.05, 249.71) },
[3] = { Model = "s_m_m_security_01", Coords = vector4(625.67, -2963.64, 14.49, 271.41) },
[4] = { Model = "s_m_m_security_01", Coords = vector4(625.66, -2966.13, 11.67, 269.59) },
[5] = { Model = "s_m_m_security_01", Coords = vector4(626.43, -2961.13, 11.67, 272.80) },
[6] = { Model = "s_m_m_security_01", Coords = vector4(593.22, -2973.85, 6.05, 273.95) },
[7] = { Model = "s_m_m_security_01", Coords = vector4(597.65, -2952.27, 6.05, 249.71) },
[8] = { Model = "s_m_m_security_01", Coords = vector4(625.67, -2963.64, 14.49, 271.41) },
[9] = { Model = "s_m_m_security_01", Coords = vector4(625.66, -2966.13, 11.67, 269.59) },
[10] = { Model = "s_m_m_security_01", Coords = vector4(626.43, -2961.13, 11.67, 272.80) },
[11] = { Model = "s_m_m_security_01", Coords = vector4(593.22, -2973.85, 6.05, 273.95) },
[12] = { Model = "s_m_m_security_01", Coords = vector4(597.65, -2952.27, 6.05, 249.71) },
[13] = { Model = "s_m_m_security_01", Coords = vector4(625.67, -2963.64, 14.49, 271.41) },
[14] = { Model = "s_m_m_security_01", Coords = vector4(625.66, -2966.13, 11.67, 269.59) },
[15] = { Model = "s_m_m_security_01", Coords = vector4(626.43, -2961.13, 11.67, 272.80) },
[16] = { Model = "s_m_m_security_01", Coords = vector4(593.22, -2973.85, 6.05, 273.95) },
[17] = { Model = "s_m_m_security_01", Coords = vector4(597.65, -2952.27, 6.05, 249.71) },
[18] = { Model = "s_m_m_security_01", Coords = vector4(625.67, -2963.64, 14.49, 271.41) },
[19] = { Model = "s_m_m_security_01", Coords = vector4(625.66, -2966.13, 11.67, 269.59) },
[20] = { Model = "s_m_m_security_01", Coords = vector4(626.43, -2961.13, 11.67, 272.80) },
}
},
},
Misc = {
CurrentWave = 0,
KilledPeds = 0,
TotalPeds = 0,
BlipCoords = vector3(636.34, -2965.05, 6.05),
Heading = 266.61,
IsRobbed = false,
IsRobberyActive = false,
-- The amount of items that the player will get as a reward
RewardsAmount = {
Min = 15,
Max = 20
},
}
}
}
}
Last updated