⚙️Configuration
A clear overview of all the available configurations for the Ammunation Heist!
Here you will find everything that you need to configure in order for the heist to run perfectly. Read through the comments in file carefully to fully understand what you need to change and what not to!
Config File
Ammunation = {
Main = {
Debug = false,
-- Language that resource will be translated to.
-- You can always add new translations. Check out our guide for it!
Language = "en",
Framework = 'qb', -- 'qb', 'esx' or 'standalone'
-- Target and progressbar can be custom besides these two options.
-- You will have to add it client/client.utils.lua
Target = "ox", -- 'ox' or 'qb'
ProgressBar = "qb", -- 'ox' or 'qb'
},
Misc = {
CopsRequiredPerRobbery = 10,
TimeBetweenWaves = 1, -- In minutes
},
-- We recommend to leave this item to grinder as it add realism to the whole thing
RequiredItems = {
["Containers"] = {
Item = "grinder",
Amount = 1, -- Leave 1
RemoveItem = true,
},
},
LootBoxRewards = {
[1] = {
Name = "WEAPON_P30L",
MinAmount = 1,
MaxAmount = 3,
Chance = 70
},
[2] = {
Name = "WEAPON_TEC9S",
MinAmount = 1,
MaxAmount = 1,
Chance = 50
},
[3] = {
Name = "ap_pistol_body",
MinAmount = 1,
MaxAmount = 3,
Chance = 70
},
[4] = {
Name = "weapon_snspistol",
MinAmount = 2,
MaxAmount = 2,
Chance = 100
},
[5] = {
Name = "armor",
MinAmount = 10,
MaxAmount = 10,
Chance = 100
},
[6] = {
Name = "at_clip_drum_pistol",
MinAmount = 1,
MaxAmount = 1,
Chance = 100
},
},
-- Don't touch here
Containers = {
["tr_prop_tr_container_01a"] = {
Prop = "tr_prop_tr_container_01a",
Code = "S8B5",
},
["tr_prop_tr_container_01b"] = {
Prop = "tr_prop_tr_container_01b",
Code = "S9F1",
},
["tr_prop_tr_container_01c"] = {
Prop = "tr_prop_tr_container_01c",
Code = "9C0B",
},
["tr_prop_tr_container_01e"] = {
Prop = "tr_prop_tr_container_01e",
Code = "9J3B",
},
["tr_prop_tr_container_01f"] = {
Prop = "tr_prop_tr_container_01f",
Code = "B09W",
},
["tr_prop_tr_container_01g"] = {
Prop = "tr_prop_tr_container_01g",
Code = "0B06",
},
["tr_prop_tr_container_01h"] = {
Prop = "tr_prop_tr_container_01h",
Code = "8E7T",
},
["tr_prop_tr_container_01i"] = {
Prop = "tr_prop_tr_container_01i",
Code = "S92H",
},
},
-- Weapons that the NPC's will be with
Weapons = {
"WEAPON_PISTOL",
"WEAPON_COMBATPISTOL",
"WEAPON_PISTOL50",
"WEAPON_SNSPISTOL",
"WEAPON_HEAVYPISTOL",
"WEAPON_VINTAGEPISTOL",
"WEAPON_PISTOL_MK2",
"WEAPON_SNSPISTOL_MK2",
},
-- Different locations for the heist
Locations = {
[1] = {
Containers = {
[1] = { Coords = vector4(634.30, -2967.58, 6.05, 89.33), LootBoxCoords = vector4(633.46, -2967.58, 6.43, 89.33), Lock = { Coords = vector3(636.1449, -2967.5596, 6.2405) }, IsBusy = false, IsDone = false },
[2] = { Coords = vector4(634.11, -2963.78, 6.05, 89.33), LootBoxCoords = vector4(633.22, -2963.70, 6.43, 89.33), Lock = { Coords = vector3(635.941, -2963.7681, 6.2469) }, IsBusy = false, IsDone = false },
[3] = { Coords = vector4(641.15, -2963.98, 6.05, 269.47), LootBoxCoords = vector4(642.13, -2963.96, 6.43, 269.47), Lock = { Coords = vector3(639.3052, -2964.0039, 6.23) }, IsBusy = false, IsDone = false },
[4] = { Coords = vector4(641.25, -2967.68, 6.05, 269.47), LootBoxCoords = vector4(642.20, -2967.70, 6.43, 269.47), Lock = { Coords = vector3(639.4216, -2967.6943, 6.2469) }, IsBusy = false, IsDone = false },
},
LootBox = {},
Waves = {
[1] = {
Direction = "South",
Coords = vector4(639.14, -2994.85, 6.04, 6.98),
IsKilled = false,
Peds = {
[1] = { Model = "s_m_m_security_01", Coords = vector4(656.23, -2992.59, 6.13, 36.31) },
[2] = { Model = "s_m_m_security_01", Coords = vector4(628.26, -3005.28, 6.05, 339.06) },
[3] = { Model = "s_m_m_security_01", Coords = vector4(617.71, -2992.40, 6.05, 357.35) },
[4] = { Model = "s_m_m_security_01", Coords = vector4(629.00, -2994.92, 6.05, 346.48) },
[5] = { Model = "s_m_m_security_01", Coords = vector4(635.84, -2979.05, 6.05, 347.24) },
[6] = { Model = "s_m_m_security_01", Coords = vector4(656.23, -2992.59, 6.13, 36.31) },
[7] = { Model = "s_m_m_security_01", Coords = vector4(628.26, -3005.28, 6.05, 339.06) },
[8] = { Model = "s_m_m_security_01", Coords = vector4(617.71, -2992.40, 6.05, 357.35) },
[9] = { Model = "s_m_m_security_01", Coords = vector4(629.00, -2994.92, 6.05, 346.48) },
[10] = { Model = "s_m_m_security_01", Coords = vector4(635.84, -2979.05, 6.05, 347.24) },
}
},
[2] = {
Direction = "East",
Coords = vector4(670.93, -2958.61, 6.05, 104.27),
IsKilled = false,
Peds = {
[1] = { Model = "s_m_m_security_01", Coords = vector4(675.99, -2949.87, 6.07, 111.30) },
[2] = { Model = "s_m_m_security_01", Coords = vector4(669.52, -2969.50, 6.05, 71.94) },
[3] = { Model = "s_m_m_security_01", Coords = vector4(667.83, -2942.29, 6.05, 122.64) },
[4] = { Model = "s_m_m_security_01", Coords = vector4(657.15, -2956.42, 6.05, 110.30) },
[5] = { Model = "s_m_m_security_01", Coords = vector4(651.46, -2965.63, 6.05, 75.35) },
[6] = { Model = "s_m_m_security_01", Coords = vector4(675.99, -2949.87, 6.07, 111.30) },
[7] = { Model = "s_m_m_security_01", Coords = vector4(669.52, -2969.50, 6.05, 71.94) },
[8] = { Model = "s_m_m_security_01", Coords = vector4(667.83, -2942.29, 6.05, 122.64) },
[9] = { Model = "s_m_m_security_01", Coords = vector4(657.15, -2956.42, 6.05, 110.30) },
[10] = { Model = "s_m_m_security_01", Coords = vector4(651.46, -2965.63, 6.05, 75.35) },
[11] = { Model = "s_m_m_security_01", Coords = vector4(675.99, -2949.87, 6.07, 111.30) },
[12] = { Model = "s_m_m_security_01", Coords = vector4(669.52, -2969.50, 6.05, 71.94) },
[13] = { Model = "s_m_m_security_01", Coords = vector4(667.83, -2942.29, 6.05, 122.64) },
[14] = { Model = "s_m_m_security_01", Coords = vector4(657.15, -2956.42, 6.05, 110.30) },
[15] = { Model = "s_m_m_security_01", Coords = vector4(651.46, -2965.63, 6.05, 75.35) },
}
},
[3] = {
Direction = "West",
Coords = vector4(593.22, -2973.85, 6.05, 273.95),
IsKilled = false,
Peds = {
[1] = { Model = "s_m_m_security_01", Coords = vector4(593.22, -2973.85, 6.05, 273.95) },
[2] = { Model = "s_m_m_security_01", Coords = vector4(597.65, -2952.27, 6.05, 249.71) },
[3] = { Model = "s_m_m_security_01", Coords = vector4(625.67, -2963.64, 14.49, 271.41) },
[4] = { Model = "s_m_m_security_01", Coords = vector4(625.66, -2966.13, 11.67, 269.59) },
[5] = { Model = "s_m_m_security_01", Coords = vector4(626.43, -2961.13, 11.67, 272.80) },
[6] = { Model = "s_m_m_security_01", Coords = vector4(593.22, -2973.85, 6.05, 273.95) },
[7] = { Model = "s_m_m_security_01", Coords = vector4(597.65, -2952.27, 6.05, 249.71) },
[8] = { Model = "s_m_m_security_01", Coords = vector4(625.67, -2963.64, 14.49, 271.41) },
[9] = { Model = "s_m_m_security_01", Coords = vector4(625.66, -2966.13, 11.67, 269.59) },
[10] = { Model = "s_m_m_security_01", Coords = vector4(626.43, -2961.13, 11.67, 272.80) },
[11] = { Model = "s_m_m_security_01", Coords = vector4(593.22, -2973.85, 6.05, 273.95) },
[12] = { Model = "s_m_m_security_01", Coords = vector4(597.65, -2952.27, 6.05, 249.71) },
[13] = { Model = "s_m_m_security_01", Coords = vector4(625.67, -2963.64, 14.49, 271.41) },
[14] = { Model = "s_m_m_security_01", Coords = vector4(625.66, -2966.13, 11.67, 269.59) },
[15] = { Model = "s_m_m_security_01", Coords = vector4(626.43, -2961.13, 11.67, 272.80) },
[16] = { Model = "s_m_m_security_01", Coords = vector4(593.22, -2973.85, 6.05, 273.95) },
[17] = { Model = "s_m_m_security_01", Coords = vector4(597.65, -2952.27, 6.05, 249.71) },
[18] = { Model = "s_m_m_security_01", Coords = vector4(625.67, -2963.64, 14.49, 271.41) },
[19] = { Model = "s_m_m_security_01", Coords = vector4(625.66, -2966.13, 11.67, 269.59) },
[20] = { Model = "s_m_m_security_01", Coords = vector4(626.43, -2961.13, 11.67, 272.80) },
}
},
},
Misc = {
CurrentWave = 0,
KilledPeds = 0,
TotalPeds = 0,
BlipCoords = vector3(636.34, -2965.05, 6.05),
Heading = 266.61,
IsRobbed = false,
IsRobberyActive = false,
-- The amount of items that the player will get as a reward
RewardsAmount = {
Min = 15,
Max = 20
},
}
}
}
}
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